RemoteEvent
Getting Started
On this page you will learn how to create and connect a RemoteEvent from both the client and server side.
Examples
- @Server
- @Client
This will print "Player fired MyRemoteEvent with args ..."
Methods
RemoteEvent.new() (Constructor)
RemoteEvent.new(name : string)
@Server
Creates a new RemoteEvent wrapper instance for server-side usage
- @param Name: The name of the RemoteEvent to wrap
- @return: New RemoteEventComponent instance
- @error: Throws if called from client
@Client
Creates a new RemoteEvent wrapper instance
- @param Name: The name of the RemoteEvent to wrap
- @return: New RemoteEventComponent instance
- @error: Throws if called from server or if RemoteEvent not found
RemoteEvent:Connect()
@Server
RemoteEvent:Connect(callback: (Player, T...) -> ()): () -> ()
Creates a persistent connection to handle client events
- @param callback: Function to execute when event is received from client (includes Player parameter)
- @return: Disconnect function to remove the connection
@Client
RemoteEvent:Connect(callback: (T...) -> ()): () -> ()
Creates a persistent connection to the RemoteEvent
- @param callback: Function to execute when event is received from server
- @return: Disconnect function to remove the connection
RemoteEvent:Fire()
@Server
RemoteEvent:Fire(Player: Player, ...: T...)
Fires the RemoteEvent to a specific client
- @param Player: Target player to send the event to
- @param ...: Variable arguments to send to client
@Client
RemoteEvent:Fire(...: T...)
Fires the RemoteEvent to the server
- @param ...: Variable arguments to send to server
RemoteEvent:Once()
@Server
RemoteEvent:Once(callback: (Player, T...) -> ())
Creates a one-time connection that auto-disconnects after first trigger
- @param callback: Function to execute once when event is received from client
@Client
RemoteEvent:Once(callback: (T...) -> ())
Creates a one-time connection that auto-disconnects after first trigger
- @param callback: Function to execute once when event is received
RemoteEvent:DisconnectAll()
RemoteEvent:DisconnectAll()
Disconnects all active connections for this RemoteEvent
RemoteEvent:Destroy()
RemoteEvent:Destroy()
Destroys the RemoteEvent wrapper and cleans up all resources